- Note:SOE 'Game Cards' do not work for Everquest Mac Edition! Download the full game by launching the 'Launchpad' application, and logging in under your Station account. This will begin the 2GB+ download process which can take a long time, depending on your Internet connection speed.-Note: SOE's Station code uses non-standard web code.
- Disclaimer: THIS DOES NOT WORK FOR MAVERICKSWineskin Winery Titanium http://www.project1999.
- Project 1999 Everquest Titanium ISO Client Download. Posted on October 7, 2017 by Joe Leonard. All five ISOs available for download: Download EverQuest Titanium ISO Files. If you want an easier way, check out my 10-minute quick install method to Get Started Playing EverQuest on Project 1999: YouTube.
EverQuest is the game that defined the MMORPG genre! Be a part of a thriving community and continue your adventures in the world of Norrath.
- Other Authors
- TheDroidUrLookingFor, Jande,Dannuic,Kaen - And Discord in general for helping me along the way!
- Software Requirements
- [Plugins]
MQ2Cast
MQ2AutoAccept
MQ2AdvPath
MQ2Nav
MQ2Dannet
MQ2EQBC
MQ2YES
[Includes]
MQ2Cast_Spell_Routines.inc (Included with Very Vanilla Compile)
- Server Type
- Live, Test Server
Features:
- Automatic instance flipping until stopped
- PowerLevels up to 5 Characters
- Automatically Selects and Mems All Spells. - Provided you Have the Spells
- Enable/Disable Sitting during pull until below set percent HP
- Adds PBAE Caster to MQ2AutoAccept automatically
- Tank pulls the entire hatchery back to the entrance
- Your Ae Caster will Cast gem 8 Once Tank has aggro
- Made for 85 & Up Shadowknight out of the box
-- Shadowknight will use AoE Aggro spells to hold mob aggro once they are all pulled
Instructions:
- For quicker PowerLeveling make sure to /claim Gift of Legacies Lost. This box contains 10 free adventure potions for bonus experience!
- Setup PL group in front of Destrea
- Make sure Any PBAE caster is the leader of your PowerLevel group.
- Make sure They have a PBAE Spell gemmed in gem slot #8
- Make sure you generate a Nav Mesh for The Hatchery before running the macro.
- Modify the top part of the file inserting Damage Shield Casters Name & the Shield they are Using Lvl 115 DS tend to be to strong to be useful.
- Once everything is configured run the macro on your Shadowknight While in a Group with Your Plees, PBAE caster as The Leader
This Macro requires MQ2Dannet Be Running On The SK and The Groupleader- if you have eqbc running it will Load Dannet Automatically for these 2 toons.
You need to
Create 2 Bandoliers
One Named Noripo - Ideally with 2 firebeetle eyes or Any 2 other items Like Tradeskill trophys that You cannot deal Riposite Dmg with.
A Second Called Wurm - With a Honed Wurmslayer and a shield ( anyweapon will work but WS rune makes this macro Much better)
Works great 1-75 Post 60 I would Recommend a Honed Wurmslayer.
Max Level i have been successful Running to is 85 - This was not IDEAL for the time spent it was just to see what Could be done. I still Recommend Stopping around 75 and heading to a Zone.
My collection of in-game maps are all contained in the zip file linked below. These are best-of maps that I have put time into cleaning up, clarifying, and correcting. Better yet, I’ve quested from original EQ to present and added enormous numbers of hunter/named/quests/merchants and etc.
Tak Project Eq
>> Download Brewall’s Map Files
HOW TO INSTALL:
- Download the ZIP file of the maps
- Unzip the contents
- Locate where EverQuest installed on your computer; typically the “C:userspublicEverquest” folder.
- Create a new folder called Brewall under Everquest’s map folder (e.g. C:userspublicEverquestmapsBrewall)
- Copy the unzipped map files to this folder.
- Start EQ and login with one of your characters
- Open your map window, in the upper left corner, you should see a dropdown box. Select Brewall.
Note: I do not recommend placing custom maps in the main maps folder. The reason for this is that every time EverQuest starts, it overwrites 100 zones with default maps. When this happens, any custom geometry is lost and labels will often duplicate.
2021-09-08 Highlights:
Added hunter locations for all the recent additions based on “Named” information I had in my map files. Adjusted all map legends. Brand new map for Fortress Mechanotus, large revisions to Lavaspinner’s Lair and The Accursed Nest. Lots of collectable information in layer 3 maps. Also tightened a lot of zone lines.
2020-12-08 Highlights:
Maps now include Claws of Veeshan expansion, including map legends. Hunter locations are still a work in progress. Also included in this set is final Jewel of Atiiki map an almost complete remapping of Kernagir, the Shining City. Both of these took me quite a while, but they are much easier to travel through.
2020-10-21 Highlights:
Was doing some older content in Omens of War and The Buried Sea, I decided to remap some zones that must of have been hastily made with automap. I redid all of Anguish and the Muramite trial zones. While visiting The Buried Sea, I realized that the Open Sea ship-to-ship zones were mostly empty or never had a map. I managed to get into all the instances and mapped them in their entirety. I also included a partial remapping of Jewel of Atiiki where the SW pyramid has been redone.
2020-08-01 Highlights:
Spent time redoing 16 original zones for those on EQ emulation servers. Also cleaned up and added missing buildings for 7 Ruins of Kunark Zones, including massive improvements to Emerald Jungle. Torment of Velious final maps with a very clean Tower of Frozen Shadow map, hunters, and map legends.
2019-10-17 Highlights:
I spent some time cleaning up the remaining Depths of Darkhollow zones bringing them all up to my current standards of quality. Most notable was remapping large portions of The Hive to get the hives and ramps really clean and easier to understand how the levels tie together. I was unhappy with the quality for a few zones and remapped them from scratch: Lair of the Fallen, Crypt of Shade, Deepscar’s Den, and Tinmizer`s Wunderwerks.
2019-10-08 Highlights:
While waiting for the next expansion, I’ve been going back to older zones that I have not visited in a while and improve their accuracy and look. Updated 13 original zones, 5 Kunark, 7 Velious, 18 Luclin, 2 Depths, and more. Remapped Chambers of Xill from scratch.
2019-02-04 Highlights:
For TBL, I moved all the hunter information that I had in the guild versions of the map to the public version. All the TBL maps now include legends with hunter, collection, and other information. For The Buried Sea, completely redid Thalassius and remapped significant portions of Zhisza. For Underfoot, remapped Brell’s Temple.
2018-11-27 Highlights:
Included all The Burning Lands maps. Includes all geometry and labels. I will continue to make an override set of TBL maps that include changes throughout the rest of beta. The other file should be placed after this set is installed.
Aside from TBL, I redid the paths in Shadeweaver’s Thicket and Hollowshade Moor. In Stoneroot Falls, added mountains, gates, water, and more. Remapped large portions of The Hive and recolored the layers to make it easier to see how the different areas connect. Ferrott, the Dream – added NPCs and locations for the mercenary upgrade quest.
2018-10-17 Highlights:
Went through all zones and relabeled all zone connections to reflect the true name of the zone. Redid paths & buildings in Original EQ zones such as Commonlands, Nektulos Forest, Kithicor Forest, Butcherblock Mountains, Greater Faydark, and Lesser Faydark. Added a small missing area to Lake Rathetear on northern side of zone with some barbarians clinging to the cliff. Heaviest changes are in Depths of Darkhollow zones with brand new maps for Illsalin Marketplace, The Nargilor Pits, and Temple of Korlach. Ramps added in Stoneroot Falls. Moved zone lines in The Serpent’s Spine in Direwind Cliffs, Sunderock Sprint, and Goru’kar Mesa to make them more precise.
2018-08-31 Highlights:
Minor changes to fix some zone names. References to Qeynos Catacombs changed to Qeynos Aqueduct System and Shadowhaven changed to Shadow Haven. Redid the map for Ragrax, Stronghold of the Twelve from scratch. Added missing ramps in Undershore and recolored upper/lower levels in the NW and SE areas. Cleaned up portions of Argin-Hiz and added second floors to most of the houses.
2018-07-19 Highlights:
The most notable changes in this set of maps are a remapping of all the buildings in Corathus Creep and The Elddar Forest. In The Darkened Sea, spent quite a bit of time cleaning up and recoloring the geometry in Arx Mentis, should be much easier to see how to get around. Also in TDS, I remapped all the towers and tower levels.
2018-06-15 Highlights:
Remapped the Catacombs of Dranik (A-C), Sewers of Dranik (A,C), the Ruined City of Dranik, and the Bloodfields. Took quite a bit of time, but these new maps are significantly better than the originals. I also added named mobs and trap locations. With these redone, I’ve finished redoing all the maps from Original EverQuest through Omens of War. I already had Dragons of Norrath maps complete, so I will begin working on Depths of Darkhollow.
2018-05-25 Highlights:
With all the maps through Gates of Discord done, and Omens of War almost finished, I decided to make a pass through zones in the subsequent expansions to standardize and clean them up. Biggest change to most maps is coloring the various levels of zones to make them easier to understand. Enormous number of changes in Depths of Darkhollow, Prophecy of Ro, The Serpent’s Spine, Underfoot, and Veil of Alaris maps.
2018-05-05 Highlights:
Huge number of changes, once again, across almost all expansions, but mostly focused on zones after LDoN. Some of the major changes include: GoD: redid all the Sewers of Nihilia instances, cleaned up Barindu, Qinimi, and Riwwi. OoW: remapped large portions of Asylum of Anguish, remapped Bloodfields, redid all Dranik’s Hollows instances, redid Ruined City of Dranik, and remapped Sewers of Dranik. PoR: redid coloring of upper levels of zone. TDS: Tempest Temple cleanup, redid large portions of Degmar.
2018-04-05 Highlights:
Most of the zones of original EQ, Kunark, Velious, Luclin, PoP, LoY, and LDoN expansions cleaned up, I’ve started focusing on GoD and OoW. On the GoD expansion side: a cleaned up Ikkinz, Qvic, Qinimi and Tipt. The zone for Txevu was so bad (and upside down), I redid it from scratch. For OoW expansion: remapped Dranik’s Scar, redid 80% of Noble’s Causeway. I started redoing Wall of Slaughter and realized Good redid it recently; I folded his map and my map together and still working on clarifying the upper castle areas. For DoD: recolorized The Hive and did partial cleanup.
2018-03-09 Updates:
Large set of updates. Everything from original EQ zones to RoS. As I was knocking out tradeskills, I added hundreds of different ground spawn locations. Redid maps for Inktu’Ta, Sewers of Nihilia, Tacvi, Yxtta, portions of Ruined City of Dranik, west side of Western Wastes, Oceangreen Village, Hatchery Wing, Lavaspinner’s Lair, Ruins of Illsalin, Goru’kar Mesa, The Library, and added all hunters to TBM, EoK, and RoS.
2018-01-05 Updates:
Updated the main zip file to include all of RoS. All zones are included, even the rough version of Veeshan’s Peak. Legends of the maps include hunter & placeholder info. There are some that are missing, and I’ll be flushing out the rest of the info. As always, while running around some older zones, I found NPCs missing from my maps and added them (PoK, Nightmare, Mesa, Riftseekers, Innothule B, North Karana and many more).
2017-10-26 Updates:
A massive set of updates for almost every zone. Progression servers will likely be excited for my LDoN maps. This set also includes the first two zones in RoS, but I would recommend installing the separate RoS files afterwards.
2017-06-05 Updates:
New version of map files with original EverQuest & Kunark hunters. Hunter information in the legend as well, similar to what I did for newer expansions. Also revised versions of Heart of Fear zones, Plane of Shadow, Abysmal Sea and much more.
For a full list of changes, see this POST.
2017-05-01 Updates:
New version of map files putting the prior edition to shame. All players from progression to latest content have something to appreciate in this set.
For a full list of changes, see this POST.
2016-12-11 Updates:
New version of map files. If you are in EoK or doing progression server in Luclin, there are tons of enhancements:
* Removed all obsolete zones from map collection. Place these files in a new folder or delete any existing files in your Brewall maps folder.
* Folded EoK maps into the file
* Lceanium – Collection & Hunter info.
* Scorched Woods – Collection, Hunter, & Quest info.
* Frontier Mountains – Collection, Hunter & Quest info.
* Temple of Droga – Collection, Hunter & Quest info.
* Gates of Kor’Sha – Collection, Hunter & Quest info.
* Kor’Sha – Hunter info.
* New map for Timorous Deep. Clean boat lines, shorelines, and more labels.
* New map for Veksar. Clean lines and notes on one-way ramps.
* New map for Fungus Grove. Clean geometry, colored upper & lower areas.
* New map for Netherbian Lair. Geometry cleanup. Cleaned NW area of zone.
* New map for Greig’s End. Door cleanup. Teleporter information
* New map for Umbral Plains. Geometry cleanup. Clean tunnels. More labels.
2016-11-16 Updates:
Empires of Kunark maps added as a separate download (see above). I’ll fold them into a single zip file after the initial frenzy of downloads wears off.
2016-10-01 Updates:
A massive update of all original EverQuest zones. I tried to look at the map as a newcomer to the game, reviewing them for clarity in navigation and labeling. I loaded each zone into a 3D modeling program (Sketchup), cleaned up geometry, and visited the zone to remap and label everything. My final review was visiting the zone with my old EQAtlas binder printouts and adding additional information. Some zones took 3-4 hours to redo, others, took 10+.
For starting players, I remapped the tutorial zones:
- Mines of Gloomingdeep (tutoriala). New map
- Mines of Gloomingdeep (tutorialb). New map. All NPC’s & labels
From there, I moved out to all starting cities; cleaning up navigation, geometry, stairs, doors, cultural forges, boats, and etc. Every NPC was reviewed and added if missing. Merchant information was also fixed. Both Freeport zone maps looked so bad, I redid them from scratch. Zones like Paineel, Erudin, Erudin Palace, Neriak Ak’Anon, Shar val, took an enormous amount of geometry cleanup and many had missing areas. East Cablis was also rough in cleaning up the tower & catacomb areas.
- Paineel (paineel)
- Erudin (erudnext)
- Erudin Palace (erudnint)
- Halas (halas)
- South Qeynos (qeynos)
- North Qeynos (qeynos). Fixed basement areas
- Mountains of Rathe (rathemtn)
- Oggok (oggok)
- Grobb (grobb)
- Rivervale (rivervale)
- Neriak Foreign Quarter (neriaka)
- Neriak Commons (neriakb)
- Neriak Third Gate (neriakc)
- The Greater Faydark (gfaydark)
- Felwithe North (felwithea)
- Felwithe South (felwitheb)
- Ak’Anon (akanon)
- Kaladim North
- Kaladim South
- West Freeport (freeportwest)
- East Freeport (freeporteast)
- East Cabilis (cabeast)
- West Cabilis (cabwest)
- Shar Val (sharval)
- Crescent Reach (crescent)
For other EQ zones:
- Cleaned up all zone geometry & line colors
- Removed over 149,969 lines from the files with no loss of quality by using a custom-written program that removed lines to nowhere and merged tiny lines into larger adjacent lines
- Added EQAtlas labels
- Added Traps, clearly marked pit traps (e.g. North Qeynos rogue guild area)
- Added stairs, doors, checked zonelines, secret doors, etc.
- Added Locked Doors, labeled keys & lockpick information
Original EverQuest zones that were standardized and notable changes:
- Stonebrunt (stonebrunt)
- The Warrens (warrens)
- The Ruins of Old Paineel (hole)
- Toxxulia Forest (toxxulia)
- Erud’s Crossing (erudsxing)
- Everfrost Peaks (everfrost). Remapped west side of zone
- Permafrost Keep (permafrost). Layer cleanup
- Qeynos Catacombs (qcat)
- Surefall Glade (qrg). Cave remap
- Qeynos Hills (qeytoqrg)
- Blackburrow (blackburrow). Geometry & layers
- The Jaggedpine Forest (jaggedpine)
- Nedaria’s Landing (nedaria)
- West Karana (qey2hh1)
- North Karana (northkarana)
- South Karana (southkarana)
- Infected Paw (paw). Geometry & layers
- Lake Rathetear (lakerathe)
- The Arena (arena). New map
- The Ferrott (feerott)
- Plane of Fear (fearplane)
- Cazic-Thule (cazicthule). Layer cleanup
- Innothule Swamp (innothuleb)
- Upper Guk (guktop)
- Lower Guk (gukbottom)
- South Ro (southro)
- North Ro (northro)
- Ruins of Takish-Hiz (takishruins)
- East Karana (eastkarana). Cleanup of gorge area
- Gorge of King Xorbb (beholder)
- Clan RunnyEye (runnyeye). Layer cleanup, colors & doors
- Misty Thicket (mistythicket)
- Kithicor Forest (kithicor)
- Highpass Hold (highpasshold). Buildings & many canyons remapped
- Highkeep (highkeep). Layer cleanup. Stairs, doors, and missing areas
- Commonlands (commonlands)
- Befallen (befallen)
- Nektulos Forest (nektulos)
- Lavastorm Mountains (lavastorm)
- Najena (najena)
- Temple of Solusek Ro (soltemple). Remapped 90%+ of zone
- Solusek’s Eye (soldunga). Remapped 80%+ of zone
- Nagafen’s Lair (soldungb)
- The Cavern’s of Exile (soldungc). New map
- Steamfont Mountains (steamfontmts)
- The Lesser Faydark (lfaydark)
- Castle Mistmoore (mistmoore)
- Clan Crushbone (crushbone)
- Butcherblock Mountans (butcher)
- Dagnor’s Cauldron (cauldron)
- Kedge Keep (kedge). Tubes cleaned up, info to get to Phiny Room
- Estate of Unrest (unrest). Geometry cleanup & stairs
- Ocean of Tears (oceanoftears)
- Freeport Sewers (freeportsewers)
- Plane of Sky (airplane). Key info
- Plane of Knowledge (poknowledge). Geometry cleanup, all NPC’s added
- The Bazaar (bazaar). Fixed bad tunnels
- Guild Lobby (Guild lobby)
- Grand Guild Hall (guildhallrg)
- Guild Hall (guildhall)
- Wedding Chapel Light (weddingchapel). New map
- Wedding Chapel Dark (weddingchapeldark). New map
In addition to redoing original EverQuest zones, many of the maps in the subsequent expansions went through one round of cleanup, but I still haven’t finalized them.
- Field of Bone
- Warsliks Wood
- Temple of Droga
- Swamp of No Hope
- Firiona Vie
- Lake of Ill Omen
- Dreadlands
- Burning Woods
- Kaesora
- Old Seblis. New map (final)
- City of Mist
- Skyfire Mountains
- Frontier Mountains
- The Overthere
- The Emerald Jungle
- Trakanon’s Teeth
- Karnor’s Castle. New map (final)
- Cardok
- Dalnir
- Howling Stones
- Mines of Nurga
- Veeshan’s Peak
Scar’s of Velious:
- Iceclad Ocean
- Tower of Frozen Shadow
- Eastern Wastes
- Cobalt Scar
- Great Divide
- The Wakening Lands
- Dragon Necropolis
- Growth Plane
Luclin:
- The Nexus
- Echo Caverns
- Acrylia Caverns
- The Deep
- Shadeweaver’s Thicket
- Hollowshade Moor
- Grimling Forest
- Marus Seru
- Mons Letalis
- The Twilight Sea
- The Grey
- The Tenebrous Mountains
- The Maiden’s Eye
- Dawnshroud Peaks
- The Scarlet Desert
- The Umbral Planes
- Akheva Ruins
Underfoot
- Brell’s Arena. New Map
Everquest Download For Mac
2016-04-09 Updates:
Removed all the old zones that no longer exist from the map file. No need for the old South Ro, North Ro, Oasis, East Freeport, West Freeport, Barter, Commons, East Commons, North Freeport, Highkeep, Highpass, Misty Thicket, Tox, Kerra Ridge, Maurader’s Mire, and other random junk from various map collections that no longer exist.
Takp Server
Also added quite a bit of information in Rain of Fear zones as I’ve been knocking out various quests.
Free Imac Software Downloads
2016-03-20 Updates:
Includes all of my personal maps for The Broken Mirror. All maps created by me.
Includes Plane of Hate with accurate second floors on the main floor and top floor. Took me a long time to get z-axis clean.
Hundreds and hundreds of hunter locations in dozens of zones. Especially Veil of Alaris.