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The Super Nintendo has been the most successful modular console and will at least remain so with the oldie gamers among you.
The DOS version is pretty fast, but for the Windows version you should already have a fast computer. The sound emulation works pretty well, the joystick support is problematic with exotic pads and joysticks (DOS).
With the Windows version, support is flawless. The GUI is not bad, but some features are missing, such as preview and directory setting. These are still the best emulators for the SNES system.
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The Super Nintendo Entertainment Console System
The Super Nintendo Entertainment System was not released until late November 1990 in Japan, August 1991 in the US and April 1992 in Europe. Despite the time advantage of the technically more powerful Mega Drive from Sega, the Nintendo console was able to assert itself as the market leader again, as many satisfied customers simply switched from the NES to the Super Nintendo.
It is said that nearly 4,000 games were released for this console.
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How close to the original are the games in the SNES emulator? The module technology of the Super Nintendo Entertainment System made it possible to generate hardware support through additional chips on game modules.
For example, Star Fox uses the SuperFX chip, which brought “hardware-supported 3D” to the 16-bit console. As reported by Eurogamer, the SNES mini Classic offers the first official emulation of this special chip. But not only the SuperFX chip is emulated.
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For the first time Nintendo publishes the game Star Fox 2, which was originally planned for the release on the Super Nintendo. Star Fox 2 was also one of the few games to use the SuperFX 2 chip, which provided far more hardware support.
This enabled more complex representations and scenarios on the screen. So the CPU speed was screwed up to 21 MHz. In addition, the chip supports modules with higher storage capacity. Super Mario Land 2: Yoshi’s Island also took advantage of the SuperFX 2 chip.
From a technical point of view, Star Fox offered a fantastic gaming experience on the Super Nintendo, but there were some areas where the frame rate even fell below 10FPS.
The outstanding game design made up for that in the original version, however. Now the question arises to what extent the SNES Mini comes close to the original feel. Probably the game is displayed correctly in terms of speed, as well as on the Super Nintendo.
Console modder Drakon optimized Star Fox for a much higher CPU speed, according to Eurogamer Star Fox. While the game was locked at 20 FPS, the overall gaming experience was much smoother.
Retro purists might complain at this point, but it wouldn’t be a bad idea to modernize old classics with the SNES mini. Other SNES games like Super Mario Kart also used special chip support. Thanks to the DSP-1 chip and its math coprocessor functions, more functions were possible.
Games like Kirby Super Star and Super Mario RPG used the SA1 chip. This hardware upgrade provided faster memory and higher CPU speeds. All of these hardware upgrades that were installed on the Super Nintendo modules must be correctly emulated by the SNES mini.